Guide December 4, 2024

Power level is important!

Ships need 0+ energy to launch. High power grants combat bonuses. Below zero, weapons and systems are severely weakened.

Power mechanics

Minimum power requirement

Your ship must have 0 or more energy to launch into battle. No power = no launch.

Energy balance

Energy is the difference between production and consumption:

  • Production: energy cores and photovoltaic panels.
  • Consumption: weapons, energy shields, etc.

Power benefits (0–100)

Ships approaching 100 energy gain combat advantages:

  • Reduced cooldown on some weapons.
  • Extended firing duration on some weapons (for example lasers).
  • Bonuses scale with energy level - the closer to 100, the stronger.
  • No additional benefits above 100 energy.

Power penalties (below 0)

If energy drops below 0 in combat, expect severe performance hits:

  • Drastically weakened weapons.
  • Compromised ship systems.

Where to check power

In the hangar, click the small rocket button to see exact values - expand it to the larger rectangle if the small icon is hard to tap.

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