
Captain Pardus, veteran pilot-engineer, walks through light, medium, heavy and plating styles from the cockpit…

Energy shields - regenerating defenses, strong vs missiles and torpedoes, weak vs energy weapons, useless vs l…

Manual aiming system for heavy weapons. Activation, target lock and ballistic differences between Deck Guns an…

Ships need 0+ energy to launch. High power grants combat bonuses. Below zero, weapons and systems are severely…