September Update
New physics, battle effect optimization, combat UI editor, 6 campaign levels, plus new tech: 6×8 Drone Bay, High Energy Laser, Rotating Arc Shields.

Greetings, Pilots-Engineers!
This is Captain Technician with a new development report. We have prepared the following improvements for the next deployment (this version is currently available on Android and iOS; the Huawei version goes live in about a day or two):
Physics
- New realistic center-of-mass calculations that significantly influence ship rotation dynamics.
- The "engine rotational power scales with distance" bonus now scales from the center of mass instead of the main ship core.
- Maximum speed is no longer universal — it now depends on your ship's mass and engine power configuration.
Optimization
- Optimization of all battle visual effects, including explosions and bullet trails.
- Significant missile performance optimization.
UI
- Improved Main Menu look on tablets and iPads.
- Two new Lateral Button alternatives: Lateral Slider and Rotating Lateral Slider.
- Battle UI Editor — customize the position and scale of most combat buttons.
- New "Center of Mass" visualization button in the hangar.
Campaign expansion
- 6 new campaign levels.
- Introduction of a new mission type.
Technologies
- Regular Drone Bay 6×8 — deploys impressive 5×7 drone formations.
- High Energy Laser — devastating laser weapon with area-of-effect damage.
- Rotating Arc Shields — unlocked by defeating the new campaign levels.